Privacy
Draft. Replace the bracketed parts and have it reviewed by a lawyer before relying on it.
Last updated: November 10, 2026
The short version
Clip Engine records and stores your clips on your own PC. It doesn't show ads or track what you do. Clips go online only when you use a squad or the cloud library, and only the ones those send.
We never sell your data
Your data, how you use Clip Engine, and the details of your videos (titles, games, moments) are never sold, rented or shared with data brokers or advertisers. They're used only to run the features you use, as this page describes.
Children
Clip Engine accounts and subscriptions are for people 13 or older, or 16 or older where the law of your country sets that age (including the EU and the UK). Signing up asks you to confirm it. We don't knowingly collect personal data from children under 13; if you think a child has made an account, tell us and we'll delete it.
What stays on your PC
- Your recordings, clips and the moments detected in them.
- Your settings and the app's log file, in
%LOCALAPPDATA%\Clip_Engine. - Screen text read for detection. It is processed in memory by Windows and never leaves your PC.
What is sent over the internet
Nothing about you or your clips, unless you join a squad, sign in to the cloud library or add a Pro or Ultra license key. Clip Engine doesn't need an account or an internet connection to record.
The one exception is a short note the first time Clip Engine starts on a PC, so a friend who invited you gets credit for it (see Inviting friends).
To show a game's picture that isn't already on your PC, Clip Engine asks the Steam store for it once, by the game's name, and keeps it. Turn off Game pictures from Steam in Settings to use only the pictures on your PC.
Squads
When you're in a squad, Clip Engine's online service gets:
- The name you pick, and an id for your PC.
- Which game you're recording, and when each match started.
- The moments you choose to share, with their time and the killfeed text.
- Your views of squad moments. Which ones are uploaded follows your choice of highlights, everything or nothing.
Only your squad's members see these. Unstarred views are removed after [30] days. When you leave a squad, your uploaded views are deleted.
Cloud library
A cloud account is your email with a password, or your Google account. The service keeps your email (to sign you in and send you a link to confirm it, reset your password or confirm a new one; never shown to anyone or used for anything else), a salted hash of your password, and, if you use Google, your Google account's id. For each device signed in to your account it keeps whether it's the app or a browser, the browser's or app's name and version as it sends them, the country it signed in from (not its address) and when it was last used, and it keeps the same for the first device ever used on the account. Only you see these, on the hub, where you can sign any device out. Account emails are sent through Resend.
When you're signed in, the service keeps the name and handle you pick and the clips you upload, with their titles and moments. Unlisted clips play for anyone with the link. Public clips are also listed on your profile and in the hub. Private clips are kept as a backup, and their links play for no one. When you remove a clip, its file is deleted.
The service runs on Cloudflare. See Cloudflare's privacy policy.
Deleting your account
Delete your cloud account from the Cloud page in the app or from your page on the hub (Delete account). Everything the service keeps for it goes at once: your clips' videos and thumbnails in storage, their titles and moments, your profile and username, your email and Google link, your friends (you disappear from their lists), your sign-ins and devices, and your clips in the hub. If the storage service fails part-way, the account is still deleted and the service keeps trying until every file is gone, always within 30 days, as are copies in caches and backups. Clips on your PC aren't touched. Your subscription stays with Polar until you cancel it there, and reports you sent are deleted when you ask.
The hub
The hub lists the clips people set to Public, with their name, profile name and badge. Watching it needs no account and sets no cookies. If you sign in, the hub keeps a sign-in cookie in your browser for 30 days, or until you sign out, and nothing else. If you hide your Pro, Ultra or role badge, it's hidden everywhere others see your name. When you report a clip, the service keeps the clip's link, the reason and what you wrote, and not who sent it.
Friends
Friends are kept with your cloud account. When you add someone, they see your name and profile name. While Clip Engine is open, your friends see that you're online and which game you're recording, and, if Let friends join my squad is on, your squad's invite code. This is forgotten a few minutes after you close the app.
Inviting friends
The first time Clip Engine starts on a PC, it tells the online service so, with an id for the PC (a one-way hash of the id Windows gives it, which can't be turned back into it) and whether Clip Engine was new there. The service also sees the internet address the note comes from. It keeps the address only as a salted hash, used to check that an invited friend isn't on the same network as the person who invited them.
If you get an invite link, the service keeps the same kind of hashed address when you open it, for a week, so the app you install from it knows who invited you. If you share your own link, the service keeps your PC's hashed id, the hashed addresses you've used, the name you pick for the invite page, and how many friends have joined. It never knows who your friends are beyond that their PC counted.
Pro and Ultra
Subscriptions are sold by Polar, our merchant of record, which handles your payment details and tax and emails your license key. See Polar's privacy policy. Clip Engine sends your key to its online service, which checks it with Polar about twice a day. If you put the key on a cloud account, the service keeps it there to give the account its storage. If you choose a name for the credits, it's shown in the app and on this website for as long as your subscription runs; turn off Name in the credits in Settings to remove it.
Your email address, payment details and receipts stay with Polar and are kept private. Clip Engine never sees your card and doesn't keep your email. When the online service checks your key, it also asks Polar when your subscription next renews (or ends, if you cancelled), and passes only that date on to the app for a reminder a few days before; it keeps nothing about it. Use your own email at checkout: it's the only place your license key is sent.
When a subscription is refunded or ends, Polar tells the online service that your key changed, in a message signed so no one else can send it. The service then checks the key with Polar again, and keeps nothing from the message.
Reports
When you send a report (a bug, a change you'd like or a thought on the design) from the app or the hub's report page, the service keeps what you wrote, its kind, and the contact details you choose to give. From the app it also keeps Clip Engine's version and your Windows version, and for a bug, the end of the app's log if you leave that box ticked. The log can include your Windows user name in file paths. Only the developer sees your contact details and the log. The developer may put the report itself (its title, what you wrote and their answer) on the hub's public board, and may copy it to the project's issue tracker on GitHub, without your contact details or log. The internet address a report comes from is kept only as a salted hash, to limit how many one address can send a day. Ask us to delete a report at any time.
The service's error log
When the online service fails to answer a request properly, it keeps a short note so the developer can find and fix the fault: which part of the service it was (with account, clip and squad ids taken out), the error and where in the code it happened, the browser or app version and operating system the request said it came from, and how long it ran. It never keeps your clips, video frames, audio, what you sent, your internet address, your email or your sign-in. The notes are kept for 30 days at most, and a serious fault sends the developer a short alert on Discord with the same details.
Notifications
The app's notifications (friend requests, clips saved, your subscription renewing and the rest) and their history are kept only on your PC, in notifications.json next to the app's settings. Clear them from the bell in the sidebar.
Contact
[Your name], [email address]. Ask us at any time to remove your name from the credits.